— C (@c4miller) March 10, 2017
(image source: http://8bs.com/beebugmags.htm)
It was a programme that my dad and I typed, line-by-line in BBC Basic. The BBC micro combined with hours of painstaking debugging from the lines of code printed in the Bebug Magazine pictured above, resulted in a programme that would create trees on-screen based on your inputs. I guess in today’s money such programming would be referred to as “procedural generation”, but it’s still an algorithm. Procedural generated games are among the most fascinating experiences gaming has to offer today. At least, I think they are. The controlled randomness of it all is fascinating to watch unfurl as it moves through its magical creative powers.
Using algorithms to create learning pathways could be very similar to game design. I hope I can investigate this more fully in the Games Based Learning module coming up in the next academic year.
(image source: http://www.wired.co.uk/article/games-developed-by-algorithms)