Relationships and rapport forming in #VR down the end of a barrel. Personal space issues? https://t.co/lzsTtwv1D0. #mscedc
— C (@c4miller) April 1, 2017
Category: Block 2 – Community Cultures
“This second block will consider the concept of online community and will look at digital ethnography as a research method. Readings will be provided on both. The main work of this block will involve you in working alone to conduct a micro virtual ethnography of a massive open online course (MOOC) of your choice. There is information on the course web site about the ethical and practical issues you should take into account in doing this. You will end your work in the block by creating an ethnographic snapshot of this community using an online medium of your choice. This must also feed into the assessed lifestream-blog.” From: http://edc17.education.ed.ac.uk/outline-of-content/
From Twitter
This relates well to a comment made during the #mscedc tweetorial which I'll dig out later to provide some context. Meanwhile: pic.twitter.com/UePjPCVPoo
— C (@c4miller) March 21, 2017
From Twitter
Continuing with my VR themed tweets from online community cultures. VR and personal space #mscedc https://t.co/aNZjMM8plh
— C (@c4miller) March 9, 2017
From Twitter
https://t.co/pX4rfN7ERP A VR MMORPG. Not Second Life, not WoW, not Star Citizen. Something to consider for Digital Education #mscedc
— C (@c4miller) March 6, 2017
From Twitter
"One of the most important parts of a VR experience must always be socialization." @OrbusVR community building in VR! #mscedc
— C (@c4miller) March 6, 2017
From Twitter
Second Life's third life… Linden Labs back for another bite of the pie https://t.co/SkkpnO9WGs … #mscedc
— C (@c4miller) March 6, 2017
From Twitter
@dabjacksonyang Kozinets' matrix talks about more than "makers" in a community. Is it just the creative categorisation drawing ire? #mscedc
— C (@c4miller) March 6, 2017
From Twitter
@dabjacksonyang Too simplistic? Not reliable? I suggest that the patterns appear too broad for a short-lived, small MOOC community. #mscedc
— C (@c4miller) March 6, 2017
From Twitter
Virtual worlds and Virtual Reality worlds. Does what we know about online community transfer realities? #mscedc https://t.co/4GD64FXz16
— C (@c4miller) March 6, 2017
From Twitter
Saturday morning, Scotland, out in the rain… "no where I'd rather be than making this video summary for you now" @james858499 😀 #mscedc
— C (@c4miller) March 6, 2017
From Twitter – AI with a nice name
The AI designer’s name is “Molly”. I wonder if she’d get on with Alexa https://t.co/pGC3OukIKi. #mscedc http://pic.twitter.com/J3CoFgxlkG
— C (@c4miller) March 6, 2017
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From Twitter – IE… meaning “not standard”.
My microethnography website was designed by artificial intelligence. I think it shows now that I’ve viewed it in Internet Explorer #mscedc
— C (@c4miller) March 5, 2017
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My Micro-Ethnography and Week 7 round-up.
Here is the link to my Micro-Ethnography.
I created it using an “artificially intelligent” web design package. This is part of its editing facility:
I spent too long on this exercise at the expense of other things (such as tidying up this blog) which was not what I intended. Nevertheless, I feel like I have an understanding of Kozinets (2010) and an appreciation for other netnographers that I did not start with. I’d need to suck up my guts and get on with sorting niggling bits of grammar, spelling and structure for an assessment. As it is, I think it stands well enough for the kind of “low-stakes” exercise we’ve been asked for. I’m both happy and annoyed with it at the same time. I like it for what it is, and what it represents, and I’m frustrated that I haven’t been able to do more in the time that I had.
Week 6 otherwise has been quieter on the life-streaming front. I followed in the footsteps of Fournier, Kop and Durand (2014) and tried out Nvivo. Which I share their reservations about (for another blog post, perhaps). In the end I just eyeballed my data and counted in my head….
I checked out the excellent micro-ethnography submissions from my EDC cohort, and managed to get comments through from their blogs on to mine.
I’m interested in pursuing something around Virtual Reality and community for my assessment, so I’m trying to pull in relevant articles in to my lifestream.
Categories are set up for most (if not all) my posts, which I’ll need to do something with, but for now they can be selected to filter down to some of the themes of my lifestream.
On to block three…
Fournier, H., Kop, R. & Durand, G., (2014). Challenges to Research in MOOCs. Journal of Online Learning and Teaching, 10(1), pp.1–15.
Comments for Linzi’s EDC blog
Comment on A Mini-ethnography by cmiller
An automicrowebnography! Very nice presentation style too. It really helps to provide pace to your writing.
I’m very interested in your experience initially, as I’m looking through a lense of parts of Kozinet’s work for my ethnography. My finding for my mooc seems to place the community at a very different place from my experience.
When I see your response from the community, I’m more sure that my own conclusions could well prove to stand up to more rigorous debate: namely that we need a specific matrix to account for MOOC communities. They just do not seem to behave like “normal” online communities !
from Comments for Linzi’s EDC blog http://ift.tt/2lsspCi
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Comment on A Mini-ethnography by cmiller
What I mean is that your experience with the community on your mooc and my experience with my mooc appear to be polar opposites, but neither, I think, are adequately covered by the matrix presented by Kozinets!
from Comments for Linzi’s EDC blog http://ift.tt/2m7Rvn3
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From Twitter – Nvivo and Ncapture
My microethnography for #mscedc. using Nvivo and Ncapture. It worked, sortof. To a point. Sometimes not so well. Technical limitations: pic.twitter.com/ZyETKaVzOI
— C (@c4miller) March 4, 2017
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From Twitter – VR eyes
A step closer to virtual community! Eye contact in VR? wow https://t.co/ZN7xFHVFCY #mscedc
— C (@c4miller) March 4, 2017
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From Twitter – paper prototypes in planning
Testing lowcost paper prototypes runs tech and pedagogy in tandem. Storyboards combined with technical expertise #mscedc #flelearninghealth
— C (@c4miller) March 4, 2017
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From Twitter – Technology V Pedagogy
MOOC Week 3 continuing with the general idea that technology comes second. I do not agree. They go
together #mscedc #flelearninghealth— C (@c4miller) March 4, 2017
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From Twitter – Blue Sky Thinking
Easier to start with wild ideas, backtrack & keep sound pedagogy regardless of the technology used. #flelearninghealth #mscedc
— C (@c4miller) March 4, 2017
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From Twitter – Software driven efficiency
I’m starting to see how software can make routine tasks of ethnographic research less laborious. #mscedc http://pic.twitter.com/opA2zPQDYx
— C (@c4miller) March 3, 2017
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Data – The Machine Will Out
“With a high volume of data, there was no other choice than to utilize a computer program to aid in organizing the data and increase rigor by coding all data systematically” (Fournier et al, 2014 p6).
Thanks to MOOCs, which are made possible via computers and the Internet, the data sets generated can be so vast that there is “no other choice” (ibid) to use a computer to analyse the results. Fournier recognises the shortcomings of the “restrictive nature” (ibid) of such tools but carries on with them regardless.
The software used was NVivo (see QSR video below). Does the software claim to be more than human? It seems like it.
“Maximize your knowledge. Gain an Edge, and make better decisions ” (0:24). Not just “better” but this software actually “helps you make intelligent decisions”(0:40) so you can “make robust decisions faster” (2:40) and “uncover insights faster” (4:09). “It’s the perfect option to start your research journey” (1:20).
This one was interesting though: “discover emerging themes, patterns and sentiment in minutes” (2:27). Sentiment! Interpreting sentiment is surely the domain of the human. Should we leave software to “[count] particular words, rather than interpreting them as a human researcher might do?” (Fournier et al, 2014 p6).
Fournier et al argue that human and machine working together is preferable for research in and around MOOC contributions. So I’m now signed up to a 14-day trial of this tool and I can see whether or not I feel my knowledge is “maximised”, an “edge” is gained, and my quick decision making is “better”, “robust” and “intelligent”. This will form part of my micro-ethnography submission, I hope.
QSR International Video source:
Fournier, H., Kop, R. & Durand, G., (2014). Challenges to Research in MOOCs. Journal of Online Learning and Teaching, 10(1), pp.1–15.
Without the internet I would not have learned what I learned tonight…
….Without the internet I would not have required to have learned what I learned in the first place.
I then set about creating a birthday wish with some video and images for my brother-in-law. It got a bit out of hand. I enjoyed learning what I needed to learn in order to create. I used YouTube, blogs, online discussion forum and some web pages to figure out techniques around Chroma Key, simple animation of images, cross-channel fades, downloading youtube videos….. I then posted it to Facebook so that my brother-in-law and his facebook friends could view it.
The end result itself for this course is not entirely relevant, but the skills I have learned tonight are exceptionally useful. Learning by doing. If you have the motivation to put effort in to something, then you will go the extra mile. This is why some technology, despite its obvious novelty value, is of great value in the classroom. Once you hook someone in, be it through motivation of progressing or changing status in a community, or just because something is fun initially, it can result in a great deal of satisfaction for the learner. No doubt for the teachers too, who see students getting to a new level of understanding without having to battle against unwillingness to learn.
Community in MOOCS should provide that backdrop. A motivation for learning. Appeal to those who can form connections out of nothing more than keypresses and internet communication. By fostering community, the basic social need to be heard, to be seen, to be understood can be met.
Anyways, here’s the rather random outcome of my brother-in-law’s birthday wish.
Media Sources:
Soundtrack and some video clips: https://www.youtube.com/watch?v=DXfs8qymvCc
Broforce PS4 game footage: https://www.youtube.com/watch?v=6YchbF1b8m4
Greenscreen effects: https://www.youtube.com/watch?v=EwRgYgC013o
Week 6 – Round Up
This week has been about my micro-ethnographic course over on Future Learn. I’ve been thinking about the ASPIRE framework, which is a good attempt at structuring workflow in advance of creating a bottom-up reusable learning object. I don’t know if I should be posting my comments from over there to my blog here or not. Perhaps they’ll be out of context, or perhaps not, or at least no more than some of my twitter posts and discussions with course-mates here on EDC.
I have been reading from the block’s secondary readings and thinking more about ethnography in the digital realm. I’m ready to start pulling together my report.
I’ve added some further videos to my playlist this week, but I can’t get around IFTTT and YouTube, so I’ll have to post them individually as I go, which is an inconvenience. This week’s videos have mostly been about or including virtual reality headsets such as the HTC Vive. One example from China includes the future of shopping. Many communities form around retail experience. I will take a look at such communities forming in VR sometime next week.
Some of my images have been looking back, perhaps with some nostalgia, over what community was before the internet. With posts I might go back and title “how to community“; “remember when…” and “Is this on the internet of things?” I am enjoying taking time to consider how, after all we claim tech has changed our life, we’re still people, who need to eat, think, be creative and clear snow.
I also have grown to particularly dislike my current blog template (and IFTTT). Having looked at others on the course, my design sensibilities (such as they are) have returned to my blog somewhat offended by the lack of formatting, consistency and all. At this mid-ish-point, I intend to overhaul and extensively tidy my blog next week.
From Twitter – Blue-sky thinking before technological pragmatism
Blue-sky thinking soon gets grounded when available tech can't support preferred content and pedagogical approach #flelearninghealth #mscedc
— C (@c4miller) February 25, 2017
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From Twitter – a cautionary tale from a dysfunctional online community
https://t.co/0CxlyMZF0w … when internet communities go wrong from all three sides of the story. Be thankful you don't belong there #mscedc
— C (@c4miller) February 22, 2017
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Virtual reality, community and story telling
I’ve been busy at work preparing for a practical demonstration and a talk about Virtual Reality. The talk is primarily aimed at Marketing MSc students, but I’ve been able to draw some of it back to this course.
I’ll dissect this set of slides at the weekend, but here’s a video I found particularly compelling from a community perspective. Stories are absolutely essential to the fabric of any community, I argue. Online perhaps more-so.
http://mashable.com/2017/02/09/virtual-reality-storytelling-changing/#u0DoKUoLumqr
There’s more on story telling, community and VR to come, but I also have to go back and add some meta data to the most recent Pintrest stream.
From Pinterest – “Every day is a School Day” in an online community
I had never heard of this simple technique for long multiplication, so this meme hit home. When off-topic pieces of information are shared within existing communities, it can often lead to more than one person learning something new. “Every day is a School Day”.
From Pinterest – How to build community
From Pinterest – Online communities eventually take shape offline too
From Pinterest – Dealing with problems in online communities
From Pinterest – we’re not global yet, the digital divide
The internet may span the globe geographically, but it’s a long way short of spanning all of the planet’s inhabitants. When wrapped up in your own online bubble, it’s very easy to forget that there are still billions of people who will never access the internet that day, or perhaps ever. The digitial divide is real.
From Pinterest – A cheeky reminder that technological progress is not always for the best
From Pinterest – information overload
From Pinterest – at the root of it all is an idea, possibly even a creative one
From Pinterest – reading online
Week 5 Round-up
This week my chosen open course started “EXPLORING E-LEARNING FOR HEALTH” from the University of Nottingham.. I do not want to say too much more about that until I’m ready to consider my research. I’m keen to see if it’s possible to track or map the community using the matrix presented by Kozinets:
I’ve also been interested in the tensions outlined by Lister et al between politics, commerce, culture and the development of the internet. Sub cultures that are not really counter-cultures as such, but often wide-spread communities for like-minded people to express themselves without being stigmatised. Arguable, a powerful draw of all users of the web. Equally, the internet also provides the means under which such sub-cultures (such as “weeaboos”) become placed under intense, sometimes unwelcome or unfair, comment and criticism. Drawing this back to education I am minded that within classrooms virtual or physical, but particularly large classes as offered by MOOCs, there will be a multitude of backgrounds drawing people to the “open” mode of study. The true nature of which is not always evident either when being a “newbie lurker” (see above diagram) is always an option.
I’ve tried to use Twitter more this week. I’m starting to recognise names of my fellow students and look forward to reading their input or posts, which also suggests our community is starting to take shape, at least in my mind.
We had our Hangouts seminar this week two which I found to be very useful. I’m starting to get in to the habit of supplying meta data on most of my lifestream posts that are not self-descriptive at least.
p.s. I also note that I did not supply a week 4 roundup, which I’ll get to next week.
Communities, communication, creation; a song for MSCEDC playlist
There’s a short story called “The Veldt” by Ray Bradbury that fits the themes of block one. A story about… well let’s just say it’s a chilling story about breakdown of family values, set in a world filled with technological marvel that doesn’t seem so far away from where we are today. How the creation of the lyrics came about fits neatly in block two…
The world that the children made
Happy life, with the machines
Scattered around the room
Look what they made, they made it for me
Happy technologyOutside, the lions run
Feeding on remains
We’ll never leave, look at us now
So in love with the way we areHere
The world that the children made
The world that the children made
Here
The world that the children made
Here
The world that the children madeEvery night, they rock us to sleep
Digital family
Is it real, or is it a dream?
Can you believe in machines?Outside, the beating sun
Can you hear the screams?
We’ll never leave, look at us now
So in love with the way we areHere
The world that the children made
The world that the children made
Here
The world that the children made
Here
The world…
From Twitter: How the world uses social media networks
How the World Uses Social Networks [INFOGRAPHIC] https://t.co/9kL7dKGteE via @mashable. We're not global yet #mscedc
— C (@c4miller) February 18, 2017
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