A really great bunch of Edtech women have done a lot of work with very little visibility from which femedtech is emerging – slowly. We have created connections with each other and explored how we can make space for people in education and technology to support each other.
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I’m deleting all my old tweets. I’m deleting all my old tweets and will delete them on an ongoing basis – every tweet older than three months.
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This blog post by Audrey Watters caught my eye after seeing her Edinburgh talk and it really brought home just how serious people are beginning to take having their data out on the open web. The reason for the deletion activity given by Audrey is:
I am growing increasingly uncomfortable about the way in which our historical data is weaponized online. Tweets are particularly susceptible to this – they’re particularly easy to decontextualize.
This is a perfect example of the necessity of context and made me wonder how all of the items in my Lifestream would look in isolation.
Petar will introduce the tradition of critical pedagogy through three generations, starting with the work of Freire, then writers such as Giroux and McLaren, and finally considering the latest generation of contemporary authors.
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One of the most common tropes in Edtech portrays teachers as fearful of technology and out of touch with the new 21st Century reality. When educators have concerns about technology, they are are dismissed as being “primarily emotional, not logical.”
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I really enjoy creating these visual representations of social networks – I try to focus on the connections and not the ‘top’ quantitative data. Knowing that the software is open and free for all to use also highlights the community feel to the process and Martin Hawksey, the creator, always welcomes interaction. A true example of online community.
Last week I attended the Holyrood Connect Learning Through Technology event where I saw a rather jawdropping demonstration of the very best and very worst that education technology has to offer.
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I posted this blog post in the Tweetorial as well as embedding it here as it highlights the grave need to call out software providers to consider the ethics around people’s data and stop privileging the surveillance as a selling point. It is yet again a ‘because we can’ function and Lorna Campbell demonstrates that the voice of reason may be a small voice in the dark. This all seems to resonate with the general direction of our discussions this week and the reality of a surveillance society, framed to us a method of keeping us safe.
Two Microsoft researchers may have blown the lid off a secret, or at least an assumption, that most of us have about artificial intelligence (AI), with serious repercussions for how we think about this emerging technology and its use in everyday life.
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Algorithms are the powerful mathematical tools which shape so much of modern life, from the news which appears in our timelines to the adverts which pop up on our computer.
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This short excerpt from the BBC considers large scale data driven algorithms as a parallel with legal systems in that there is no perfect solution and it is a system of smaller parts coming together as one.
Considers the concept of ‘algorithmic discrimination’ and refers to the Microsoft Tay (bot) taken offline after only 16 hours due to rasicist output.
It was a warm, breezy Saturday morning in Melbourne, two years ago. Michael Fowler had just shut down his laptop after spending a few hours checking up on his business.
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Every time a student interacts with their university – be that going to the library, logging into their virtual learning environment or submitting assessments online – they leave behind a digital footprint. Learning analytics is the process of using this data to improve learning and teaching.
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What is Learning Analytics? Learning Analytics is the process of measuring and collecting data about learners and learning with the aim of improving teaching and learning practice through analysis of the data
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Producing a blockbuster video game — so-called “AAA” titles such as Call of Duty or Uncharted — is an expensive and labour-intensive process. (Bungie’s Destiny, released in 2014, cost an estimated $500 million [£323m] to develop.
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