Lifestream Blog – Final Summary

My lifestream blog contains a blend of sourced and composed resources that reflect the key themes of Education and Digital Cultures. To fully explore each theme I conducted a series of practical exercises to gain insight from both an institutional and individual perspective. The content of my blog highlights many different points of view on each theme and is reinforced by experimentation that ultimately allowed me to construct knowledge of each topic through experience.

I was intrigued by cybercultures and the concept of posthumanism. It would appear that the human race is no longer satisfied with colonising digital territories and now seeks to infuse technology with our minds and bodies. I learned of an ethos that digital is better and that mechanical intervention will inevitably lead to progress whilst acknowledging the antithesis and realising that this may not always be the case.

The political and economic factors (Lister et al 2009) influencing digital education also intrigued me. This was most evident in my micro-ethnography where economic gain was the driving force of the MOOC in which I participated. My micro-ethnography would suggest that there are indeed limitations within a LMS that contribute to the perception of online community cultures, but that they only exaggerate circumstances that often originate out-with digital spaces.

As with most scenarios where the physical and digital worlds intersect there are inevitably ethical considerations to acknowledge. I noticed that ethics was a recurring theme throughout each block of the course, be it the ethics surrounding cyborgs, online communities, and analytics and big data. I learned that that no matter how great and efficient digital cultures make us, we are still human beings with qualities and principles that cannot be expressed digitally – ethics and responsibility being the two most relevant to the course.

Throughout the course I have questioned if, as human beings, we are supposed to benefit as individuals from digitisation – particularly when studying algorithmic cultures. In studying my own performance and analytical data from an online learning activity, I gained experience of the impact that exposure to learning statistics has on students. I realised that whilst big data and analytics support the notion that digital is better, within education this may only ring true for the institution and not the individual. This was an invaluable experience in connecting my understanding of the course themes to the content of my lifestream blog.

My lifestream blog shows the ubiquity of digital cultures in business, politics, education and everyday life. Our internet browsing trends, shopping habits, and social media interactions are being shaped and influenced by digital trends set by computer interpretation of our behaviours and actions. Education is merely another strand of life that is being made more efficient, accessible and available by digital intervention.

On conclusion, one could also observe a shift in digital culture over time. In the early stages the purpose of digitisation was to assist humans to do basic tasks. This gradually evolved into doing machines performing complex tasks and exceeding the limitations of human form. In the present, we are using technology as an alternative form of intelligence and as a tool for efficiency and predicting the future. Certainly, if transhumanism and cyberpunk ideologies come to pass, then the human form will play a lesser role in both education and the wider society.


References

Lister, M., Dovey, J., Giddings, S., Kelly, K. (2009). Networks, users and economics. In New media: a critical introduction. M. Lister (Eds.) (London, Routledge): pp. 163-236.

Week 8 – Weekly Synthesis

I’ve been studying all things algorithms this week and found it to be a massively complex yet fascinating topic. It almost feels as if it would be impossible to fully comprehend the scale and spread of algorithms and the influence they have on our daily lives.

To that end, this week’s content on my Lifestream blog has helped me to start make sense of it.

My ‘How algorithms rule the world‘ post helped me gain some perspective about how computer based algorithms can affect the physical lives of every day users. I firstly considered this from an educational point of view however my thinking expanded somewhat after considering the policing example within the article. I now feel that algorithmic culture has a direct influence on societal culture.

I am fascinated not only with the use of algorithms to benefit large volumes of people, but also their role in predicting the future based on likelihood and probability. This theme was touched upon in my cyberpunk-related post with a reference from Red Dwarf.

My final two entries explored social factors (podcast) and big data influence (lecture) when experiencing algorithms on the internet. It was exciting to then have the opportunity to extend this knowledge into my final task.

My studying for the week concluded with a mini-experiment that I conducted in partnership with Chenée. This was a great opportunity to learn first-hand about the amalgamation of social and material factors in influencing an online experience. Our findings complimented Enyon (2013) in that our options are often influenced by the trends set by the wider, global population.


References

Enyon, R. (2013). The rise of Big Data: what does it mean for education, technology, and media research? Learning, Media and Technology 38(3): pp. 237-240.

 

Liked on YouTube: Red Dwarf Redux – S10E04 – Fathers and Suns

 

Viewing points – between 8 mins 40 seconds and 10 minutes

This video popped into my head when I was reading the contents of my previous blog post ‘How algorithms rule the world’.

I drew comparison between the idea of allocating police resources based on the output of algorithms and the actions of the on-board computer in the above video.

Both sources suggest that algorithms can be used to predict future behaviors based on past behaviors, probability and recent trends.

The video also links the cyyberpunk themes (covered in Block 1) to algorithmic theme that we are currently studying.

Posthumanism – The robot perspective

Last night I enjoyed my first experience of Togethertube with my fellow students. It was fun to have conversations during the films even if it did seem a little odd to begin with.   On initial reflection, I wondered if Togethertube is what the popular reality TV show Gogglebox (Big Brother style observations of families simply watching TV) will mutate into after exposure to large doses of technology.

The clip entitled ‘Address is approximate’ had me considering posthmanism from the perspective of a robot, or perhaps the machine half of the human-machine hybrid as described by Miller (2011). I previously posted about recent technological developments having digital personas (Siri, Cortana and Alexa) and the push for machine to have life like qualities such as personalities, voices, names etc. What if it was possible for the machine to become so advanced, or become so lifelike, that they began to crave the human form in the way that humans crave the digital?

The following clip was taken from the cult sci-fi series ‘Red Dwarf’. Set 3 million years into deep space and long after the extinction of the human race, the crew of Red Dwarf consists of a human, a hologram, a human evolved from a cat and a mechanoid robot who, over time, breaks his original programming to achieve human qualities.

 

It again has me wondering if technology will ever have limits. Will scenes such as the one above become the cultural norm? A hybrid society of humans and machines?


References

Miller, V. (2011). The body and Information Technology. In Understanding digital culture (London, Sage): pp. 207-223.