My lifestream blog contains a blend of sourced and composed resources that reflect the key themes of Education and Digital Cultures. To fully explore each theme I conducted a series of practical exercises to gain insight from both an institutional and individual perspective. The content of my blog highlights many different points of view on each theme and is reinforced by experimentation that ultimately allowed me to construct knowledge of each topic through experience.
Throughout the course I have questioned if, as human beings, we are supposed to benefit as individuals from digitisation – particularly when studying algorithmic cultures. In studying my own performance and analytical data from an online learning activity, I gained experience of the impact that exposure to learning statistics has on students. I realised that whilst big data and analytics support the notion that digital is better, within education this may only ring true for the institution and not the individual. This was an invaluable experience in connecting my understanding of the course themes to the content of my lifestream blog.
On conclusion, one could also observe a shift in digital culture over time. In the early stages the purpose of digitisation was to assist humans to do basic tasks. This gradually evolved into doing machines performing complex tasks and exceeding the limitations of human form. In the present, we are using technology as an alternative form of intelligence and as a tool for efficiency and predicting the future. Certainly, if transhumanism and cyberpunk ideologies come to pass, then the human form will play a lesser role in both education and the wider society.
Lister, M., Dovey, J., Giddings, S., Kelly, K. (2009). Networks, users and economics. In New media: a critical introduction.M. Lister (Eds.) (London, Routledge): pp. 163-236.
I’ve been studying all things algorithms this week and found it to be a massively complex yet fascinating topic. It almost feels as if it would be impossible to fully comprehend the scale and spread of algorithms and the influence they have on our daily lives.
To that end, this week’s content on my Lifestream blog has helped me to start make sense of it.
My ‘How algorithms rule the world‘ post helped me gain some perspective about how computer based algorithms can affect the physical lives of every day users. I firstly considered this from an educational point of view however my thinking expanded somewhat after considering the policing example within the article. I now feel that algorithmic culture has a direct influence on societal culture.
My studying for the week concluded with a mini-experiment that I conducted in partnership with Chenée. This was a great opportunity to learn first-hand about the amalgamation of social and material factors in influencing an online experience. Our findings complimented Enyon (2013) in that our options are often influenced by the trends set by the wider, global population.
Enyon, R. (2013). The rise of Big Data: what does it mean for education, technology, and media research? Learning, Media and Technology 38(3): pp. 237-240.
Last night I enjoyed my first experience of Togethertube with my fellow students. It was fun to have conversations during the films even if it did seem a little odd to begin with. On initial reflection, I wondered if Togethertube is what the popular reality TV show Gogglebox (Big Brother style observations of families simply watching TV) will mutate into after exposure to large doses of technology.
The clip entitled ‘Address is approximate’ had me considering posthmanism from the perspective of a robot, or perhaps the machine half of the human-machine hybrid as described by Miller (2011). I previously posted about recent technological developments having digital personas (Siri, Cortana and Alexa) and the push for machine to have life like qualities such as personalities, voices, names etc. What if it was possible for the machine to become so advanced, or become so lifelike, that they began to crave the human form in the way that humans crave the digital?
The following clip was taken from the cult sci-fi series ‘Red Dwarf’. Set 3 million years into deep space and long after the extinction of the human race, the crew of Red Dwarf consists of a human, a hologram, a human evolved from a cat and a mechanoid robot who, over time, breaks his original programming to achieve human qualities.
It again has me wondering if technology will ever have limits. Will scenes such as the one above become the cultural norm? A hybrid society of humans and machines?
Miller, V. (2011). The body and Information Technology. In Understanding digital culture (London, Sage): pp. 207-223.