Post-humanism and IRL

Post-humanism suggests to me that we were human to start with, and that we’re going to be something different (soon?).  In Prof. Bayne’s paper in this block, we are examining the use of words and our acceptance of them through ideological and cultural norms. Post-humanism is equally loaded. If we’ve always been using tools, then we’ve always been human, and continuing to use them doesn’t change that.

It’s like gamers talking about “IRL”. In real life. Most gamers I know, and have grown up with through the communities of 18 years or more, have dropped that term for the most part. Our use of games has not changed, and it is very much part of our life. The fact that old folks homes now recognise some benefits in gaming is of note. It is RL now. I think that there is probably a lot more to understand about post-humanism, so I’ll see how many understanding develops over the next few weeks.


Bayne, S. (2014) What’s the matter with ‘Technology Enhanced Learning’? Learning, Media and Technology, DOI: 10.1080/17439884.2014.915851

Miller, V. (2011) Chapter 9: The Body and Information Technology, in Understanding Digital Culture. London: Sage. 

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2 thoughts on “Post-humanism and IRL”

  1. I understood post-humanism to be chronologically following on from the philosophy of humanism rather than suggesting we are going to evolve beyond being human.

    Post is being used here in the same way as post-modernism, it indicates a relationship to another body of thought. It indicates a questioning, a complication, a critique.

    Apropos of nothing:
    “I’m so post-modern I am pre-history” I remember this being a sort of catch phrase within one of my bands.

    1. Yeah, that makes sense. I was probably conflating two issues. I’ll go back over the Miller reading again and draw out my thoughts a bit more. Cheers for the input.

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