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Comment on Tweet! Sometimes marketing is about too much bling by cmiller

I’ve been arguing that lecture capture is so “old-hat” that those who haven’t already adopted it should be looking to leap-frog the technology entirely. From a pedagogical perspective, I might expect you to agree with that, though I’m not entirely sure what the alternatives would be, I think they would involve some sort of lo-fi portable recording as per MSCEDC weekly intros, or maybe hi-tech virtual reality or AR lectures, streamed online… anything that improves attendance virtually or in-person would be a productive project to pursue!

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Comment on Tweet! Battling with IFTTT again so I can try some alternative tools by cmiller

So much IFTTT frustration abounds on #mscedc. And to think that IFTTT are currently soliciting votes for some award for making our lives easier… https://www.youtube.com/watch?v=sAz_UvnUeuU

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Comment over on Eli’s EDC blog

Comment on Tweet! IFTTT tools that we would recommend by cmiller

I tried to get YouTube playlist and IFTTT working together, but it didn’t work.

I’m loathe to use the “liked” function with youtube because I’d spend more time removing junk from my blog, than I would save from manually cutting and pasting my video link directly. Which is what I’ve taken to do.

I am very impressed with the layout and legibility of your blog though. Something I aspire to, but time is not my own at the moment.

I’m a bit annoyed at the restrictions on our WordPress tbh. We can’t apply our own templates, edit CSS or really do much with it other than pick a theme… or am I missing something!

Cheers,

Colin

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Virtual Cinema

A comment on Eli’s blog around this image which I hastily crafted in Photoshop to illustrate my point regarding a sense of nausea induced by movement on-screen that’s either jerky or not within the viewer’s own control:

I ended up watching this piece of youtube content:


What I took note of was the three camera points, which is not uncommon in VR youtube content, but worth pointing out

  1. The “experience” shot, i.e. what is being viewed (in 2D) by the person who is viewing it in 3D within the headset
  2. The headmounted display’s external view, from a camera in or on the device (e.g. the HTC Vive’s built in front-mounted camera)
  3. and a  fixed shot of the play-area

When using VR, we are augmenting our own ability. To see what our normal vision would let us see. But we’re also cutting our own body off from stimulus that we can physically touch. Nevertheless, watching someone using VR, certainly brings to mind thoughts around the organic merged with the physical. It will become normalised. I was recently asked “Do I feel silly wearing it”. The same person tried VR and realised how “feeling silly” just doesn’t come in to it. Assuming VR is not a passing tech fad, and Gartner (http://www.gartner.com/newsroom/id/3412017) would have VR placed on the “slope of enlightenment” having passed through the “trough of disillusionment” already, that’s got to suggest that it will become more mainstream than it is perceived currently. I wonder if anyone looking at the video and thinking the person looks silly perhaps has not yet tried this form of VR and can’t project themselves in to that person’s position.

 

Base Image sources:

Occulus Cinema : http://tinyurl.com/zgbfutw

Screenshot taken from “Eli’s EDC Blog” : http://www.eliapplebydonald.co.uk/course_work/week%202/week%202_player.html