@Cheneehey there are many videos and games but all 2D…There should be another element added due to the technology now available #mscedc
We are in constant access to technology and Miller (2011) describes our relationship as three elements: embodiment, hermeneutic and alterity. Using technology that will alter our sense of being in the physical realm will take time for our brain to adjust and process the data of information. It may be confusing but like Miller suggests after a while embodiment will become mundane and habitual. Haptic technology along with Virtual reality (VR) programmes can allow us to use all senses to learn movement and our perceptions of the tasks can be modified if given cutaneous, kinaesthetic and haptic feedback that is based on Kinaesthetic learning.
References:
Miller, V. (2011) Chapter 9: The Body and Information Technology, in Understanding Digital Culture. London: Sage. (e-reserve, pdf)
Miller, V. (2011) Chapter 9: The Body and Information Technology, in Understanding Digital Culture. London: Sage. (e-reserve, pdf)
@Cheneehey there are many videos and games but all 2D…There should be another element added due to the technology now available #mscedc
— Linzi McLagan (@LinziMclagan) February 6, 2017